Whether it’s controversial choices made by developers or specific types of levels, gamers are a hard bunch to please, especially gaming Redditors.
Marvel's Avengers is a well of gaming content, as there are so many maps, playable characters, and online games, and now, the Captain America: Winter Soldier suit skin has just been added to the marketplace. It's one of the countless skins that fans can purchase, but some gamers think that's the problem.
It isn't exactly an unpopular opinion that in-game purchases can ruin games for players, but that's just one of many things that will have gamers throwing their controllers at the screens. Whether it's controversial choices made by developers or specific types of levels, gamers are a hard bunch to please, especially gaming Redditors.
Mephir points to what used to be a massive problem years ago and is sometimes still an issue today. The Redditor argues, "A game with singleplayer that forces you to be connected to the internet really p***** me off and I see more and more of that crap."
In the late 2000s and into the 2010s, it became a recurring problem that developers forced players to always be online, even if they were playing a campaign mode that doesn't necessarily need an internet connection. EA was the biggest culprit when it came to that kind of thing, as they did it with games like Sim City 5, and it was made even worse when the game's servers didn't work. Players constantly complained about losing their saved games.
NizeDirtBeez complains about being a babysitter in so many games, noting that it's never fun to take care of an NPC. The Redditor comments, "I absolutely cannot stand when games make you escort and protect NPCs that can't take care of themselves. I actually never finished Resident Evil 4 for this reason."
Resident Evil 4 might be a bad example, as it's considered one of the greatest survival horror games of all time, and the companion NPC quest was handled brilliantly, as players could hide her in places where she'd be safe. However, the Redditor does have a point, as not even an incredible and innovative game like Metal Gear Solid 3 knew how to approach it.
Games can break the immersion in more ways than one, whether it's glitches or NPCs acting out of character, but Gyrro is specifically referring to ads and linking to social networks. The Redditor comments, "I don't understand why every game feels the need to link to Facebook now either. Imagine if old games used to do that, 'You picked Charmander! Share to Facebook?'"
This is more of a problem with mobile gaming, as phone apps constantly recommend players to post to Facebook, either that or the game is paused because of an advertisement every couple of minutes. Unfortunately, this kind of thing has crossed the line, as it's now starting to happen with console gaming too.
GZX959 points to the price of downloadable content when it comes to games getting ruined. The Redditor complains, "I don't mind when games like League of Legends have you pay for visual changes like skins, but when a game makes you pay for maps, guns, and features, it just makes me not want to play."
While it might come across as ignorant when gamers compare gaming today to gaming in the 90s or 2000s, extra content in games used to be free. They were unlockable levels or weapons that were rewarded to players when they achieved something in the game, whether it was finding a hidden gem or completing the game 100%. And in 2022, half the time, games feel too short or incomplete, and it's because the publishers want to sell the rest of them at an extra price.
A deleted user argues that a bad soundtrack easily ruins a game, using Borderlands 2 as an example. The Redditor comments, "Borderlands 2 did this with one of its DLCs. In a medieval fantasy world, the main melody was played on an Erhu. It was devastatingly distracting at times."
Whether it's an original score or a soundtrack of radio hits, bad music can easily pull gamers out of the immersion, but it isn't exactly fair to blame that on developers as music is so subjective. And while there might be a lot of games with bad soundtracks, there are just as many with great soundtracks.
SkinShot has a major problem with early access games, complaining that they're mostly abandoned. The Redditor mentions, "Don't forget about the early access games that take either years to finish or never get completed at all." Early access games are like glorified demos, which, once again, used to be free.
However, in fairness, gamers know what they're getting into when they purchase an early access game, as they know it'll be far from complete and probably full of glitches. And developers often don't know that the game can't be fully developed until they're actually in the development stages. So nobody can say with certainty that any early access game will ever be fully completed.
Snokbert refers to what all gamers will undoubtedly agree with as something that can ruin any video game, and that's underwater levels. Every single gamer, whether they're casual or hardcore, has that one memory of a difficult water level that haunts their dreams. Whether it's the Blue Devil desperately searching for an air bubble in Sonic the Hedgehog or the entirety of Echo the Dolphin, underwater levels are the stuff of nightmares.
However, developers have been getting more creative with the concept and have been delivering genuinely fun underwater levels, such as a heist involving a submarine in Grand Theft Auto V and Drake's deep-sea diving in Uncharted 4: A Thief's End. Regardless, hopefully, the Redditor has never played BioShock, a game that takes place entirely in the underwater city of Rapture.
Flintlock_biro takes issue with forced repetition, which is when a game forces gamers to replay the same levels for redundant reasons. The Redditor explains, "Grinding, replaying the same level backward, beating the main story multiple times to unlock things, having to do the same level with multiple characters, etc. etc."
So many games are guilty of this, even ones that are universally acclaimed. Crashed Bandicoot 4: It's About Time forces players to literally play the same levels in different colors to get 100% completion. And even the celebrated remake of Shadow of the Colossus makes gamers complete the game on four different difficulties just to unlock a nicer-looking sword.
Sometimes, after going through laborious and lengthy tutorials, games will still entirely change the mechanics midway through. And the game often won't even explain the new mechanics, leaving players to figure it out for themselves, which leads to some cruel and unfair deaths. Orcawolfe thinks this completely ruins the game, noting, "See forced stealth in an action game, or suddenly making stealth impossible in a stealth game. I almost ragequit Blood Dragon at the very end when they drop you in a room with 50 zombies and nowhere to hide and no strategy to use."
Once again, though it's a great game, Shadow of the Colossus is guilty of this. After learning intricate controls on how to defeat 10 Colossi, the 11th Colossus requires the player to pick up a fire torch, but players have never been taught how to do that. What makes it worse is that players only have a couple of seconds to do it before they're rammed off a mountain by the beast. It's one of the few levels in video games that's actually harder than the final boss.
Racecarlock complains about how much some games get too wrapped up in their plots, and making the gameplay secondary ruins the experience for them. The Redditor uses Heavy Rain and Beyond: Two Souls as examples, expressing their frustration about "When a game is so involved with its own story that it forgets to involve the player except when it has to, creating the sense that the game is annoyed that it even has to have a player."
This is a pretty subjective opinion, as some gamers prefer story-driven games, but there are times when it feels like the developer forgot to include any gameplay whatsoever. BioShock, while it has an incredible story with a jaw-dropping twist, is severely lacking when it comes to exciting gameplay mechanics. However, that was massively improved by the time the third installment, BioShock Infinite, saw release.
Next: 10 Best Video Games To Play This Month
Currently residing in Madrid, Stephen Barker has been a staff writer at Screen Rant since 2020. Since graduating from Manchester Metropolitan University with a bachelor’s degree in Film, Television, and Cultural Studies in 2014, he has written for numerous movie and music websites. Stephen has been obsessed with movies since he first watched Jurassic Park on VHS, and with a deep interest in screenwriting, he loves 70s character-driven movies. But he’s just as much of a defender of Batman & Robin, The Fast and the Furious, and Small Soldiers. Visit Stephen‚Äôs personal blog, Quaranste, where he writes about guilty pleasure movies, his latest musical discoveries, and how he stays creative during global pandemics, or contact him directly: Quaranstine@gmail.com.