First look: the headset design for PlayStation VR2 – PlayStation

The inspiration behind the latest VR hardware design.
Today, I am especially pleased to reveal the stunning new design of our next generation VR headset, PlayStation VR2, together with an updated and final design image of our PlayStation VR2 Sense controller.
You’ll notice the PS VR2 headset has a similar shape as the PS VR2 Sense controller, taking on a matching “orb” look. The circular orb shape represents the 360-degree view that players feel when they enter the virtual reality world, so this shape captures it nicely.
The design of the PS VR2 headset was also inspired by the look of the PS5 family of products. When our design team created the PS5 console, they also had the next generation VR headset in mind so you’ll notice some similarities in the look and feel. The PS5 console has flat edges as it is meant to be displayed on a flat surface, while there was more emphasis on adding roundness to the design of PS VR2 headset since it is meant to have constant human contact, similar to the rounded edges of the DualSense controller and Pulse 3D headset.
Our goal is to create a headset that will not only become an attractive part of your living room decor, but will also keep you immersed in your game world, to the point where you almost forget you are using a headset or controller. That’s why we paid very close attention to the ergonomics of the headset and conducted extensive testing to ensure a comfortable feel for a variety of head sizes. We already had a lot of positive feedback on the ergonomics of the first PS VR headset by carefully balancing the headset weight and having a simple headband that can be adjustable, so we kept the same concept for the PS VR2 headset. Other features such as the headset’s adjustable scope that places the scope area closer or further away from the face and placement of the stereo headphone jack also remain the same, so players will be familiar with it.
For the PS VR2 headset, we took comfort a few steps further by adding new features such as a lens adjustment dial, so users have an additional option to match the lens distance between their eyes to optimize their view. We also created a slimmer design with a slight weight reduction – even with the new added features such as the new built-in motor for the headset feedback. It was quite a challenge to create a slimmer design with new features added to improve upon our first headset, but our design and engineering teams proved this could be possible when we saw the final design!
Additionally, we’ve integrated a new vent design for the PS VR2 headset that we think users will enjoy. Yujin Morisawa, Senior Art Director at SIE led the headset design of PS VR2 and explains why this is his absolute favorite part of the design:

“When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow. Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games. I worked on many design concepts to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains the integrated ventilation. I am really proud of how this turned out and the positive feedback I have gotten so far. I hope our PlayStation fans will also agree, and I can’t wait for them to try it out.”
Another treat we wanted to share – similar to the thousands of tiny PlayStation symbols we added to the design of the PS5 console and DualSense controller, we also included tiny PlayStation symbols to the front and back bands of the PS VR2 headset to add a comfortable feel for players to enjoy.
When PS VR2 launches, it’ll take a giant leap forward in the way we play games in virtual reality.  There are plenty of exciting new features to look forward to in the PS VR2 system, including stunning visual fidelity in 4K HDR and state-of-art graphical rendering, enhanced tracking such as inside-out camera tracking, new PlayStation VR2 Sense Technology features such as headset feedback, and the new, intuitive PS VR2 Sense controller that creates an incredibly deep feeling of immersion. Additionally, the PS VR2 system comes in a simple, single cord set up so you can connect to your games immediately. PS VR2 development kits are already in the hands of game creators, and we are excited for what they’ll come up with to truly make virtual reality a remarkable experience for gamers. We look forward to sharing more details with you about PS VR2. Stay tuned!

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366 Comments
That’s a day-one-buy for me! 🤩🤩🤩
I’m ready for PSVR2!
I bought the original at launch and enjoyed it. So now having the convenience of an easier setup, a refined and improved headset with anti-fog and the new controllers, I’m excited. I’d like to see all triple-A first person games offer a VR or flat mode switching. I have my fingers crossed for a VR RPG. 2022 is looking better.
Can’t wait…. Thou I’m concerned it will sell out before I can get my hands on it….
VR is finally here and will be mainstream !
Definitely loved the first one it had flaws,but they seemed to fix those issues !!
You and me both hope we can pre-order it
They need to limit the initial batch to individual PS5 owners. One per console. No more than 2 per household.
It would be nice to play a new upcoming horror game on PSVR 2.
However it may get censored due to the Sony Woke Train of late.
Martha Is Dead has been censored on PS4 and PS5. Completely Uncut on PC and Xbox.
Same here
Agreed re other replies – scalpers *must* be dealt with. There is a responsibility to prevent this practice; private enterprise and governments need to work together on this. At the very least only official outlets should receive bulk orders and then a constraint on the number of PSVR2 (and other items including consoles) per household.
Please listen and act, Sony and others.
Can’t wait!
There’s absolutely no rush to release the PS VR2 hardware.
Make sure you have a large enough amount of VRs as well as a large number of compelling games whenever you do decide to launch the PS VR2.
If you could have a simple enough update where you could put on the PS VR2 headset while simultaneously using the PS Move controller for the button mapping and actions, that would alleviate a lot of the hurdles facing adapting the PS VR1 games for the PS VR2 headset and I’m sure PS move controllers sold more than the VR headsets did given it was used on the PS3.
Ultimately, it would be best to use the brand new controllers for obvious reasons, that can be on a title by title basis. As someone who played Iron Man VR and owns the headset. The innovation is cool.
I just don’t see myself buying the new headset PS VR2 if I won’t be able to play every single game I already own on PS VR1. It’s a pretty heavy investment to embark on.
sammmmme
That is great and all, but when is support 2K 120hz for PS5 is coming?
it already does. 2k is 1080p. what you probably want is 1440p
THIS ISN’T THE PLACE FOR THAT REQUEST BOB
@GrumpyMcGrump Actually 2k *is* 1440p.
Man! Can you enjoy the news without adding unrelated and unnecessary complaints?
Actually, it depends. What “we” generally call 4K is related to the “nearly 4K” of its vertical pixel count (3840). Since 3840 is actually 1920*2, the Full HD vertical pixel count of 1920 may be hence called 2K.
On the other hand, Full HD is usually called 1080p tho 1440p could be hence alled 2K. A matter of opinion.
@TitaniumDan Actually it is not. 2K is normally short for 2048×1080. 4K is technically short for 4096 (or any number in the 40XX range) but they used that for 3840×2160 instead, even if it should be 3.8K. 2560×1440 would be 2.5K. How else would you be able to identify any horizontal resolution with the K marker in a certain range? Like the 2000 range for example. 1920×1080 would be 1.9K. In addition to create more clarity you could also add the aspect ratio after the K. 2.5K 16:9 would be 2560×1440.
JWGaming90 Regardless of resolution type, is there a source to find out what PS5 games run at 120hz?
Neon:
“While the PS5 doesn’t include 120fps support for quite as many games as Xbox Series X and Xbox Series S, its library of titles is growing slowly. Check out all the PS5 games with 120fps support below.
Borderlands 3
Call of Duty: Black Ops Cold War
Call of Duty: Vanguard
Call of Duty: Warzone
Destiny 2
Devil May Cry 5 Special Edition
Dirt 5
Doom Eternal
F1 2021
Fortnite
Ghost Runner
Knockout City
Monster Boy and the Cursed Kingdom
The Nioh Collection (Nioh and Nioh 2)
Quake
Rainbow Six Siege
Rocket League
Rogue Company
Tony Hawk’s Pro Skater 1+2
Uncharted:
WRC 9”
Source: techradar; simple internet search.
Waiting for the price and backward compatibility
This.
Technically they won’t give the price until preorders are ready. Most stores are waiting on that info before they can
Due to the differences in tracking, this would mean all PSVR 1 game developers need to patch their existing games.
My best guess is that (most) PSVR games will not be backwards compatible, even if Sony allows it.
I think I read somewhere once that Sony would rather have those developers concentrate on new content or full PSVR 2 remasters, rather than backwards compatibility.
Minecraft is the game I’m hoping will end up working on this new one. To me Minecraft feels the best out of every VR game so far on the current PS VR, but I don’t play it in VR cause it’s so much set up just for one game, glad there’s only one cable this time. Maybe PS VR3 will be wireless…
differences in tracking shouldnt effect backwards compatibility, the HTC vive and Oculus Rift headsets tracked by you having too setup sensors and cameras all around your room. Yet you can play those same HTC Vive and Rift game son an Oculus Quest 2 which uses inside out tracking built into the headset and not need all the camera sensors in you room
While I’m ridiculously excited for PSVR 2, I also hope it’s backward compatible. It should be entirely possible without patches, as DuoMaxwell007 says. I’ve actually spoken to a couple PSVR developers who said it should be completely possible. The only actual issue would be controller mapping, and that in-game tutorial messages would show the move controllers. Not a deal breaker as far as I’m concerned.
If Sony doesn’t have BC, it’ll be because they want to sell us remasters, which will be very disappointing.
@DuoMaxwell007
@GreyMatterShades
This is incorrect. Games that work on both Oculus Quest and Rift (or Vive) are actually different versions of the game, each designed for different hardware and OS by the developers. It is similar to how a little while ago many games were released on both PS4 and PS Vita and you only had to buy it once to play on both systems (cross buy), but these were actually different versions of the same game that the devs had to build.
From Oculus blog: “While many games can be played on Rift and Quest, these games are specifically designed to work on one platform or the other.”
So unless Sony comes up with some complex solution that emulates the VR1’s tracking through the VR2’s inputs, we’re not getting PS VR bc. Although, like others have said, it is possible that Sony will add to their PS4 SDK support for PS VR2. Then devs will simply need to update their games instead of porting them to PS5.
I’ll start loading up on games once it’s announced (if it is). Kind of leaving sales on the table by not announcing this. Sure most would start purchasing games.
Sony loves losing sales…. ha no backwards compatible but that’s another story
@xDD90x
if you want to look at what Oculus does, you shouldn’t compare the PCVR headsets to the Quest.
Some early Oculus games were designed for the Rift CV1, which used base stations for tracking. Such games include Robo Recall, Lone Echo or The Climb.
If you play these games with the Rift S or the Quest, which use inside-out tracking, you’ll find that they work perfectly. Some games will show you the state of the headset, controller and base station tracking in their main menu, even though your headset doesn’t use base stations, but the games work just fine.
Therefore, one can hope that the change in tracking technology between the PSVR and PSVR2 should not cause any issues. Like @GreyMatterShades says, you might end up with “incorrect” info being shown in games as far as the camera and the tracking are concerned, but it should work. The only real remaining issue will be button mapping, and who know how Sony plans to deal with that, but it’s perfectly manageable.
Is the Aim Controller compatible with PS VR2?
I would also like to know but I doubt it due to the tracking differences.
Most likely not because the AIM controller is basically acting as one of the motion controllers from the PS3 era, but maybe they’ll come out with something better!
I highly doubt it, since the Aim Controller uses the camera for tracking….and the VR2 doesn’t need a camera.
dirtidISHes
The PSVR2 will still use camera’s to track they are just built into the headset now. So they could be used to track the Aim Controller as well.
With the new controllers they can just release a piece of plastic that’s rifle shaped with inserts for the new controllers and you’d be good.
@Sindred but imo they need to integrate something like “MagSafe” magnets so you can release your hand from the foregrip for other things like tossing a grenade etc. The way it’s currently done in games like Firewall really take the immersion out of it for me.
Notice that the PS5 camera is a stereo camera capable of the same follow-the-light tracking as used for PSVR. I would say it is quite likely the Aim and Move controllers will be supported (for ported PS4 VR games or maybe even PSVR BC), but via the PS5 camera rather than the PSVR2 itself. Otherwise, what are the stereo PS5 camera lens for?
Hopefully, we will be able to use the PS VR2 headset with aim controllers and a ps4/5 camera to run VR1 games. I doubt we’d ever be able to use them to play VR2 games, though.
This looks absolutely amazing.
So, what’s back compat like?
What happens if I connectvit to PC?
Nothing, the game software will be in the PS5.
Drop that preorder so I can reserve mine right away!
Been waiting on this since the PS5 came out!
Let’s gooo!!!
Me too once I know the date I’m preorder it as didn’t do that for PS5 but got one I think it be out holiday 2022
PLEASE TAKE MY MONEY
Definitly a day one buy… wonder when amazonDE have it in stock…
All that is left now is release date and price.
Awesome, day one for sure. Its crazy how good PSVR 1 games still look on the half decade old headset. All they have to do is nail the price again.
😂
How is your Xbonex (dead console since May 2020) “high fidelity VR” that liar Phil promised you in 2017?
Oh right….. 😂
Never bought one.
How’s your gaming PC?
Oh, that’s right, as a bias brown-nosing
waste-of-life ps employee, you’re not allowed to game on PC.
BTW – which games on psvr look crazy good, liar? 😂
RE7 of course.
I know you didn’t actually buy one. That’s why it failed horribly.
But keep pretending you game on a 3 grand PC, you easily exposed Xbot with a throwaway created PSN account. At least you have all bases covered then when you troll yourself to sleep at night. 😉
ONE GAME
Ahhhhh-hahahahahahaha
WHAT A FREAKING 🤡
By all means tell me how Xbox is dead??? It’s still making sales and you do know Xbox is a ecosystem and not just the console right? There PC, console and Xcloud….. It’s all about the Gamepass
I own both and have not really touched the ps5 granted now I have a game to play which is Horizon but once that done won’t have another game to play till the next PS RPG similar to Horizon comes out
Oh and I truly want my VR fix I’ll use my Index for my PC which is a 3k+ PC tyvm.
Also you sound like you are child and not a adult which how you are trying to insult people but failing at that also
Wait you gonna defend the guy who thinks console wars still a thing twilight
alkalinetp Bruh get out of here.
I was hoping it wasn’t going to be still so bulky at the front it’s going to really mess my hair up 🙂 can’t we have the glasses from ready player one yet.
Yes!
No offense but you certainly haven’t used any mainstream PC VR headsets which have a band goes from front to rear lol, that really messes up your hair. This is by far the best design.
Esto lo voy a comprar dia 1🤩
I didn’t see anything about whether or not these will be easier to wear with glasses. I really hope so!
same , it was a real hassle with my glasses as well , couple that with having bangs and it was all around just a hassle , and since i share it with my partner i never wanted to get those prescription lenes via a 3rd party for it :/
Prescription lenses to the rescue 🙂
Seriously they are absoltely game changer for glass wearers
Noice. Too bad for the wire and out of all features I would never ask for rumble feature in the headset. Since it has eye tracking, you could of built in motors for automatic IPD adjustment, instead of manual adjusting. I hope headstrap is replecable because since PSVR 1 there are far better solutions on the market. And in the end it all depends on price and quality of available games. As multiple VR headset owner and experienced user, those hybrid experiences like RE 7 really don’t intrest me.
You mean thank effin God for the wire and we don’t have to be tired from all that battery weight. Plus not having to care about that battery being charged…
@Karmakaluas You never tried a wireless headset, obviously
I went to school and i applied logic. A headset with a battery weighs more, puts more strain on your neck, is pricier to produce, it’s in constant need for a charger, therefore is WORSE. There is no need to have batteries in everything and need to worry about everything being charged. No battery = no battery problems.
karma – opinions other than yours exist.
We all know you have the best opinions and everyone else should have the same, but that will never happen.
alkaline It’s not about opinions. It’s not my opinion that a headset with a battery would be heavier, that is a fact.
No, you said worse.
Alkaline When it comes to weight, a heavier headset is on the WORSE part of the scale. Sorry for ommiting this piece of info.
Some people prefer heavy mice for PC gaming; some light-weight.
Maybe someone wants to strengthen their neck muscles a bit while they VR, or maybe they hate cords so much, that having a 100 gram battery is a favorable tradeoff, 🤷‍♂️.
I don’t know, it’s not up to me.
Can’t wait for a preorder opening. Having modern controls and 4k lenses and whatever these companies can churn out
Are the front of the PSVR2 headset a cover?
Where is the button “Add to cart” ? ^.^
We just have to wait for a demonstration with some games, the price price and the release date now.
(From the picture it doesn’t seem to use the same lens than the Sony Xperia View.)
PLS MAKE IT BACKWARD COMPATIBLE WITH PSVR 1 games.. Especially big titles like Resident Evil 7!!
I really hope they are able to make this happen. I have a bunch of great games from the psvr1 that I would like to keep playing!
This, PLEASE! We KNOW it’s possible, Sony! Don’t make me leave my PSVR1 hooked up and taking up half the ports on my PS5!
Hurry up with that release date. Hopefully announcing GT7 support too 😊
Would this be usable for someone with glasses?
I wear glasses too, and I’ve used the first PSVR wearing glasses. So I suppose VR2 would be no different.
Would prefer they made it wireless even if it compromise weight. Since my ps5 is white then I am thinking of getting all my accessories white together with this VR2. I hope they maximize the potential of this headset because the speaker on the new dualsense has been neglected. Still hyped for future games. Please announce an official PlayStation storage!!! Let us play on external SSD!!!
No external connection method is fast enough to emulate the internal SSD of the PS5. What you are asking isn’t possible.
great design, very interested in buying this 😉
Yoooo we have same pfp!!!
Aka avatar
Please give us the option to use it as a PC device as well!
I would be surprised if someone doesn’t make it compatible with PCVR within a month. Considering this time around it is much closer to other PCVR headsets with inside out tracking.
Yep! Seeing how Duelsense works on PC there is no reason it won’t work too. As long as they don’t deliberately block it, Steam will find a way.
PlayStation, please gives us a live stage show like E3 or PlayStation Experience. Pretty please.🙏🏻
I don’t understand the logic of this. You can reveal the headset at the potantial event where you will reveal Spartacus, God of War Ragnarok release date and many other games. By revealing the headset at that time you can also give the release date of the PSVR2. The Sony Marketing team clearly doesn’t care any of these. If you did that like i described it would be like the good old days’ events. And you would get much more great feedbacks from your users and many other potantial users. You have to get yourself together Sony. Because you are clearly out of your mind.
Blog posts are to drum up hype. They’ll get like every online publication talking about it.
I’m sure they’ll have a tech demo at a larger event
I agree! At least produce a video showing it off, ffs!
This just feels lazy for such a big announcement. I mean I’m sure there will be a big PSVR 2 event at some point. I just think they should have held this back for such an event. Would have been way more exciting.
I agree. Makes me feel like they still don’t have 100% belief in VR or this headset. They’re not going to propel VR forward and gain customers without a 10 out of 10 in efforts. I am hoping the weight reduction is greater than they’re making it sound. Personally I wanted a headset that was between 18-33% lighter, had better weight distribution (possibly via something like the headband on Apple’s AirPods Max) and should be significantly slimmer, at least visually. It doesn’t feel they really did this with this headset.
The new controllers seem like a much-needed change IMO. The move controllers were never the best for me personally as the tracking never seemed spot on, was too easy for the tracking to ‘drift’
Looks great, but I can’t help but feel there will be a UX isse with triangle and square buttons being on the left hand side… why didn’t you place the dir-pad on the left and the circle,square,cross,triangle on the right?
Because they don’t have the dir-pad on them ?
They only have the sticks and 4 triangle, square,circle & x buttons .
Sadly I feel nauseous very easily so I’ll never be able to enjoy VR. Even some regular FPS games like ‘Hello Neighbor’ and ‘The Witness’ made me feel like someone shook me in a can. That’s why I prefer games with 3rd person view.
Yeah, I never used to get motion sickness playing games but now some games get me for sure. Have to change depth of field and motion blur often in games to make it a little better. Literally can’t play Alien : Isolation which sucks as I love the franchise. Last of Us 2 gets me which is weird being 3rd person (but I have powered through like 4 times haha). I am ok in some VR games for a limited amount of time. Hoping VR2 is ok but not holding my breath. Getting old sucks.
You know what’s interesting? It doesn’t depend just on you, but also on the headset. PSVR made me sick. Lenovo Explorer made me sick, and it wasn’t until Rift S when motion sickness was gone. Idk what software team did, but it was just something about the headset that eliminated motion sickness for me.
I’ve read comments on the ‘net that one reason Sony is adding haptic feedback to the PSVR2 headset itself is because studies show it can reduce/eliminate motion sickness in VR games. I don’t have the problem, but we shall see for the rest of you.
It’s exactly as TacticsPrecise says. The haptics are in there to reduce motion sickness (added immersion is a side benefit).
I wouldn’t expect anyone who’s had a bad motion sickness experience with previous headsets to preorder PSVR 2 just on this promise, but I would suggest you try playing it if you have the chance. If that feature works, it could open you up to a whole new way of gaming. I hope Sony’s fixed that problem so that anyone who wants to can enjoy VR.
Looks Ugly and kinda similar to the rift s that was designed by sony.
I had owned the rift s, but sold it when they wanted to force you to be logged to facebook in order to use it.
Anyway, Can we get some freaking ps5 only games? What is the next ps5-only game? I’m more than sure that people who own a ps5 want some replayable games, not bite-size, short, and gimmicky experiences.
Forgot about demons souls already?
@thdevilminer demonsouls was a PlayStation 3 remake. Which yes was only on ps5…. But still a remake
@aljalinetp well…. They probably won’t be making many PlayStation 5 only games for another year or two till the shortage is better and also they stated they are supporting the PS4 for like what 5 yrs or maybe it was 4 yrs still when they originally released the ps5
Look at two delusional butthurt xbots in full damage control mode 😬
You are a fraud troll. No one cares what you have to say. All you do is bait and post incendiary comments to try and trigger sony fans, then do pathetic gotcha attempts.
the idea that you are a paying Sony customer let alone anything more than a loser that spends everyday refreshing every blog post to “comment” is laughable.
Even real pc mustard race types actually spend time with epic, steam and gog, you do none of that.
We need more ps5 only games. Aline Toilet Paper says.
you don’t even have a ps5. I do and i have a psn from 2007. gtfo you fake fraud loser.
“Try and trigger sony fans”
I wasn’t trying, but you have been triggered by my comments – and that is all on you. Nearly everything I post is directed towards PS and my defenses from replies like yours. I, unfortunately do own a ps5 and every single ps console and handheld before it.
You’ve been taking my comments personal, for some reason. Why?
Oh and once again, I sincerely do not care what a turd like you thinks about me, skeetle.
Ahh, a person who was never loved in his infancy. You could seek help instead of attention you know, it would do the world a favor.
Woah, got another one hooked on the line. Just reelin’ em in now.
BTW – this attention you speak of, comes from turds like you who have no need to butt in with their childish comments, while I’m defending against other turds who are doing the same. You wouldn’t see my name on here so often if people like you didn’t take my comments personal, which aren’t even directed at you.
Really hoping the cable is stronger than the last one. You mention the controls and headphone socket being similar to psvr1 so there’s some weight on the cable part way down it. Mine broke on psvr1 so was really hoping that the move to usbc would make it a standard, replaceable cable but zooming in that looks pretty fixed in place to me :(. Like I said, hope it’s stronger…
I think they meant similar to the model 2 PSVR, which had the headphone jack built into the headset.
Hopefully! It would be weird of them to go backward in this respect.
I’m also hoping for a detachable cable, but it doesn’t look like it! I’ve heard way too many stories of people stepping on the cable and having to replace their entire headset. Seems ridiculous!
Can’t wait to preorder!
Looks good, but quite disappointing we aren’t getting wireless vr like they promised!
No one promissed a wireless PSVR2. I would rather have flawless 4k, Eyetracking, Head-Haptics then wireless 🙂
But I know many care for it.
What Path said, imagine having to deal with the latency in a wireless headset. I’m stoke is just the one usb-c cable.
Looks great, however I’ll be waiting a while. Discounts and not touching one in white gets too dirty let’s hope you are planning a black one also. ✌🏻🤓
Uhhhh I can’t wait <3
Hope there will be a VR focused State of Play soon 😀
Does the ps vr 2 have backwards compatibility with the last ps VR games?
They haven’t said anything public yet, but rumor is they won’t have backward compatibility. I’ll be hugely disappointed if that’s the case, tbh. That would dampen my excitement more than a $700 price tag would. (for the record I think it’ll cost around $400-$500)
I’ll buy this once I get my hands on a ps5.
Will there be PSVR 1 backwards compatibility also? A lot of us would like to know as it’s not ideal to have to keep the old headset in the lounge next to the new one.
I really hope so, but rumors aren’t sounding good.
Backward compatibility is completely possible, but Sony might not do it just so they can sell us remasters of PSVR 1 games.
Not having backward compatibility would be hugely disappointing.
I don’t think they are any rumours that aren’t 100% speculation?
I’d say it is hopeful. PS5 is BC with PS4, it wouldn’t be inconsistent for PSVR2 to be BC with PS4 VR games. And PS5 has a stereo camera, PSVR2 doesn’t need it, so what is the stereo camera for if not PSVR BC? So I’m still hopeful for BC.
But I’m sure PSVR1 won’t ever work for PS5 / PSVR2 games.
With Sense (Haptic Feedback) built into the headset, I look forward to feeling my head getting chainsawed off when I get to play Resident Evil 4 on PSVR2.
Note to self; MAKE SURE I CAN AFFORD THIS. Oh and Sony, PLEASE don’t make the preorders for this “online only.” Not everyone has $400-$500 to immediately plop down when preorders drop.
Enjoyed my PSVR but like many the cables were a chore.
This looks well designed, the halo headband is definitely my preferred option for VR headsets and the controller design makes sense.
I would have preferred going wireless the like Quest 2 but I understand they want to go high fidelity without the issues that can occur from going wireless.
I think if I could change anything the headset haptics seem excessive and I would have rather have built in speakers instead of the haptics.
The haptics are there to reduce motion sickness. Sony won’t talk about it because they don’t even want to mention motion sickness, but that’s the real reason. Added immersion is just an extra bonus so that people who don’t get motion sickness don’t feel like they’re paying for a useless feature.
As for speakers, I’m hoping I can just attach the headphones from my PSVR 1, but it’d be nice if Sony released a higher end speaker solution as well.
definitely interesting , as a glasses wearer i hated trying to mess wit the headset to fit in a comfortable way so it didn’t mash my glasses into my eyeballs and bangs which make them greasy n hard to see causing it to just all be a hassle. will definitely be a wait n see thing. also i still hate that white aesthetic , we’ll see how it reviews when it comes out
If that’s any kind of nose-flap I’m seeing there, I’m cutting it off just like on the first device.
The bigger news is that they appear to be announcing a redesigned PS5 as well 😀
“The PS5 console has flat edges as it is meant to be displayed on a flat surface”
There are really no flat edges on my PS5.
Having a vent to stop the lenses fogging up sounds great. Playing VR in the summer was always a bit of a pain for that
Looks great, but it would be great to get some more details on the controllers. Looking at the pictures the controllers do not have a dpad or a touch pad, also can only see a single trigger on each controller will this mean they will not be able to be used with existing ps5 games being played in cinema mode? Will the controllers be included as part of the vr headset or have to be purchased separately?
Yeah…a little disappointed with how many buttons there are on the controllers. There is a second “back” button kind of, it’s on the side. So each controller has 2 face buttons (either x and o, or square and triangle) and 2 back buttons (trigger and side button) plus the stick with R3 or L3. The crossover games that work both in VR and not might have trouble missing out on the 4 d-pad buttons.
I am guessing the headset will come with one set of controllers as they are needed to play the thing. Would be very odd I would think to not include them. Then of course can buy more controllers separately.
Why would you expect to use VR controllers for playing standard PS5 games in cinema mode? You would simply use the DualSense controllers as intended for regular PS5 games like always. It was like that with the DS4 controller and the PSVR1 for standard PS4 games in cinema mode.
Sony has stated the controllers will be packed in with every PSVR 2 headset.
As was mentioned, the triggers are L2/R2 and the grip buttons on the side are L1/R1, but you’re right that they don’t have complete parity with the Dualsense.
As TacticsPrecise said, you’d just use the Dualsense when playing flat games in cinema mode. As for hybrid games, some control options might be changed to gestures/VR style controls.
I’m not too concerned about it personally. It would have been hard to get all the controller options onto the VR controllers for full parity with the Dualsense (especially the touchpad) without having them become an ergonomic mess.
As a psvr owner I look forward to one day purchasing the psvr2 if it is meant to be. However, I remain skeptical due to how fuzzy the graphics were in the 1st iteration of the device. It would have to show CLEAR graphics for me to make the purchase worthwhile. Otherwise the upgrade becomes a moot point. My fingers are crossed.
They already talked about the screen resolution of the new headset. I don’t think you have anything to worry about 😉
This should be a significant upgrade to PSVR 1. The hardware powering the device is significantly more powerful and the capabilities of the device are much higher as well.
I don’t think you have anything to worry about. The real problem with the PSVR 1 was that it was made for a PS4. A lot of games don’t even run at it’s full resolution.
PSVR 2 has 4x higher resolution, and the horsepower of a PS5 to actually drive clear images. It’ll be a night and day difference.
Need this now
The first PSVR had one 1080p screen divided between both eyes, so each eye saw 540 (or half HD). That’s why it was fuzzy.
This new one has a 4k screen for each eye. Roughly speaking, the resolution will be 8 times better (4k is about 4x better than 1080, multiplied by 2 screens).
@KippDynamite It’s 4K resolution across 2 screens, VR single eye resolution ratio is roughly a sqaure, never 16:9.
So it’s 4x 1080p.
Looks great! Quick, a release date !!!!
Worried about the head support could probably be a supportive band over the top like headphones but front to back
I’m guessing you haven’t played a PSVR 1, yeah? It has the same design, and it’s not a problem. It’s actually really comfortable.
@GreyMatterShades The PSVR1 can be quite heavy, especially when you need to quickly scan you surroundings. This would happen often enough in games like Firewall where I would have to tighten the headband to prevent this. After awhile things would be quite uncomfortable to the point of lessened blood circulation and headaches. It definitely needs improvement
*quick movement would cause headset to move
Interesting… 🤔
Sony you guys have been working so so hard for your success even though I have never bought PSVR I definitely say your going to make so many people happy when it launches Good luck Sony 🍀
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